The Embermage and Outlander are both more squishy than their melee counterparts, but they have the range to survive stressful encounters. You can usually throw yourself in the middle of a huge wave of enemies with an Engineer and expect to survive - not so much if you're playing a Berserker, who needs good positioning (and a ton of health pots) to stay alive against multiple foes. Instead he is focused around single-target damage, AOE slows and debuffs, and helping himself survive. The Berserker lacks in sustainable AOE damage and tankiness. The Engineer is generally more tanky, and focuses on AOE damage, constructing robot companions, and buffing his own defenses. Each one has its own place and plays differently from the other, and even deeper still is the variations in playstyle between skill tree specializations.ĭespite being the primary melee classes in the game, the Engineer and Berserker both play very differently. With the original Alchemist, Destroyer, and Vanquisher classes unavailable, Torchlight II presents players with four new class options: Berserker, Embermage, Engineer, and Outlander.